Level 3 · Funk

Sparse Quarter-Note Funk

The opposite of busy 16ths — funk built on space

Duration · 20 min Focus · Pocket / Restraint
Prerequisites

Most funk lessons drill 16th-note hi-hats. This one does the opposite. Some of the heaviest funk grooves in popular music are built on a quarter-note hi-hat — one hat hit per beat, not four — with the kick and snare doing the syncopation underneath. John Bonham played this way most of his career; Steve Jordan made it his trademark with John Mayer and Keith Richards; Charlie Watts laid down half a century of Stones grooves on a quarter-note hat.

The point is space. With only four hat hits per bar, every kick and snare placement is fully exposed. There is nowhere to hide a slightly late kick or a slightly weak snare. The result is a groove that sounds enormous — because every note has room to breathe.

Counterintuitively, slow quarter-note hat funk is harder than busy 16th funk. The 16ths give you a constant subdivision to lock to; without them, you have to generate the subdivision internally and place every kick and snare against an internal grid. Drift the time by a 16th and everyone in the band hears it.

  • The hat must be steady. Same volume, same height, every quarter, like a metronome. If the hat starts to vary, the groove falls apart.
  • The backbeat must be massive. When there are no 16ths around it, the snare on 2 and 4 has to fill the room. Hit it like you mean it.
  • The kick must be deliberate. Every kick placement is exposed — make each one a decision. Don't sneak kicks in.
1 — Quarter Hat + Heavy Backbeat
4/4 · ♩ = 88
Four hat hits per bar — one per beat. Snare on 2 and 4, kick on 1 and 3. That's it. Most beginners rush this because the gaps feel uncomfortable. Resist. Set the metronome to 8th notes if you need to feel the subdivision; play the hat only on every other click. The bar should feel like an open room with four pillars — each note clearly placed, none of them touching.
2 — Kick on 1 and the & of 3
4/4 · ♩ = 84
One kick moves off 3 onto the & of 3 — with quarter hats around it, that single note owns the second half of the bar. Place it dead-centre between the hats on 3 and 4 (on the 8th click, if your metronome does 8ths). Pure Steve Jordan.
3 — Sparse Ghost Notes
4/4 · ♩ = 86
Hat doubles to 8ths on beats 1 and 3 only, with a ghost snare on each &; 2 and 4 stay loud. The bar is still mostly air. Ghosts at a quarter of the backbeat's volume or less — let them swell and the openness is gone.
4 — Bo-Diddley-Meets-Bonham Feel
4/4 · ♩ = 80
The hambone kick: 1, the &-of-2, 3, and nothing on 4 — under a quarter hat and a heavy backbeat, that's the Bonham illusion of a second drummer. Build it kick-plus-metronome-on-8ths first, no hat; bring the hat back only once each placement is rock-solid.
Move on when
  • Quarter-pulse hat + heavy backbeat (Ex 1) holds at ♩=88 for 16 bars without the hat starting to subdivide on its own
  • Kick on 1 + &-of-3 variant (Ex 2) locks at ♩=84 with the syncopation clearly heard against the quarter hat
  • Sparse ghost-note variant (Ex 3) keeps the ghosts barely audible at ♩=86
  • Bo-Diddley / Bonham hybrid (Ex 4) holds at ♩=80 with the kick figure sounding deliberate, not absent
Listening 3 records

Listen for it

  1. 01

    John Bonham Led Zeppelin — When the Levee Breaks

    Quarter-note hat and the most-sampled drum sound in history.

  2. 02

    Charlie Watts The Rolling Stones — Honky Tonk Women

    Half-century-long quarter-note hat funk.

  3. 03

    Steve Jordan John Mayer Trio — Try!

    Modern continuation — vast space, deliberate kicks, nothing extra.