Level 2 · Rock & Pop

Sixteenth-Note Hi-Hat

Pop session work — 16ths on the hat under a rock backbeat

Duration · 25 min Focus · Vocabulary / Hand Technique

By the time you reach this lesson, 8th-note hi-hat is automatic. The next density level is 16th-notes on the hi-hat — four hits per beat, sixteen per bar. This is the texture of half of pop session drumming, most modern R&B with a rock backbone, and the entire Toto / Steely Dan school of session work that made Jeff Porcaro a household name in drum circles.

You can play 16th hats two ways. Two-handed (alternating R-L-R-L on the hat) gives you the cleanest sound and the most stamina but means the snare on 2 and 4 has to be played by whichever stick happens to be free at that moment — usually a left-hand snare hit while the right hand stays on the hat (the cymbal-line gap is filled by silence on that 16th). One-handed (right hand plays all 16ths, left plays the snare) is more demanding on the right wrist but leaves your left hand entirely free for snare and tom voices. Most players use both, choosing based on tempo and texture.

This lesson does both. Start two-handed at slower tempos to internalize the 16th-note feel, then attempt the one-handed version (the harder physical challenge but the more flexible musical tool). The goal isn't speed — it's steady, even 16ths under a normal rock backbeat. Rock at ♩=88–95 with 16th hats already feels twice as busy as the same tempo with 8ths.

1 — 16th Hat (Two-Handed, RLRL) + Backbeat
4/4 · ♩ = 88
Sticking R L R L. On beats 2 and 4 the left stick leaves the hat to strike the snare while the right keeps the cymbal 16th going — no gap in the hat line. If 88 tires your right wrist, start at ♩=80 and earn the tempo.
2 — Continuous Alternating Sticking (RLRL Across the Bar)
4/4 · ♩ = 92
All sixteen strokes on the hat, strict R L R L, kick on 1 and 3. Notice the geography: every right lands on a downbeat or an &, every left on an e or a. Internalise that map now and the sticking is automatic when the snare returns.
3 — One-Handed 16th Hat (Right Hand Only) + Backbeat
4/4 · ♩ = 80
Right hand alone on all sixteen hat notes; the left touches nothing but the snare on 2 and 4. The tempo sits at ♩=80 on purpose — push faster before the wrist is conditioned and it cramps. Even 16ths matter more here than speed ever will.
4 — Toto-Style Kick Figure on 16ths
4/4 · ♩ = 92 · session-pop feel
The kick figure uses true 16th positions: 1, e of 2, & of 3, & of 4. The e of 2 is the hard one — a 16th before the snare, in the gap. Loop slowly; the failure mode is the kick sliding to the nearest 8th, which flattens the Porcaro feel entirely.
Move on when
  • Two-handed 16ths (Ex 1) hold at ♩=88 for 2 minutes with a clean backbeat — no rushing as the right hand tires
  • Right-hand-only 16ths (Ex 3) hold at ♩=80 for 1 minute without forearm cramp
  • Toto-style kick figure (Ex 4) at ♩=92 — kicks land on the right 16th-note positions, not pulled toward the nearest 8th